memories
A downloadable game for Windows
Overview
A short puzzle point and click game with an implicit story. The game is generally about you losing reality and your memories.
Gameplay plus extra controls
- Click on doors, trapdoors, beds, pictures, boxes, and notes to interact with them.
- Doors and trapdoors take you to different rooms.
- Pictures and notes can be looked at.
- Clicking the bed ends a stage.
- Sometimes doors will go backwards instead of forwards, this is called relapsing.
- Press enter on wake up and end screens to close them.
- Press m to mute or unmute the game.
- The goal is to get to the bed on each stage, in the main game there is 6 stages. (An extra 7th stage unlocks after you beat the game)
Credits
- Zion arts(Me) made the code, music, and art for the game.
- Some art stuff was done with Gimp.
- The game was programmed in GMS2.
- The music was made in soundtrap.
- Everywhere at the end of time inspired the idea for the game.
- Adventure game jam 2022 for being the reason I made the game and where I got to put it.
Status | Released |
Platforms | Windows |
Release date | Jun 16, 2022 |
Author | Zion arts |
Genre | Puzzle, Adventure |
Made with | GIMP |
Tags | 2D, memory-based, Point & Click, Short, Singleplayer |
Download
Download
memories.zip 43 MB
Install instructions
Download the game, extract the Zip, play the executable.
Comments
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That certainly did made me feel like I was losing my mind.
Any tips on how I can make better games in the future?
I guess it depends entirely on what you want to achieve. In your description, you said "The game is generally about you losing reality and your memories." and I think it does convey that feeling very well 👍. Also, having seen several of your entries to various jams, I can tell you are improving.
In your case specifically, since you make everything from scratch and on your own, I'd have a few recommendations, especially about games in the adventure genre:
Funnily enough, most of those tips wouldn't apply to Memories as a game because it is such an unconventional story and a way to tell it. And they are, after all, just general things to consider, nothing mandatory. But the biggest thing of all is: be creative and make something you yourself would actually enjoy playing!